Tournament Headquarters will be at UCSD Field #1
Rain Hotline: 858-630-3781
Derek Armstrong SMS or Call 858-349-0869 Derek@nomadssoccer.org
Mary Kaliff SMS or Call 858-692-8720 Mary@nomadssoccer.org
The shirt number of each player must be the same as the player’s shirt number on the game card and roster. If the numbers are not the same, the referee is not to allow the player to take part in the match until the numbers are the same (Examples –The player changing his or her shirt, or the daily match report being changed). Individuals may not represent a team if not registered as an administrator/coach with the involved team(s). AT THE END OF EACH GAME, A TEAM REPRESENTATIVE MUST SIGN THE GAME CARD. The score indicated on the game card cannot be disputed after it is turned over to the Field Marshal.
PRELIMINARY ROUNDS will consist of the following periods with a five (5) minute half time:
U17 - U19 35 minutes
U15 - U16 30 minutes
U13 - U14 30 minutes U11 - U12
25 minutes U9 - U10 25 minutes
Men’s Open - 40 minutes
U17 - U19 35 minutes
U15 - U16 30 minutes
U13 - U14 30 minutes
U11 - U12 25 minutes
U9 - U10 25 minutes
Quarterfinal and Semifinal games ending in a tie will go immediately to F.I.F.A. penalty kicks to determine the winner. All games will have five (5) minute half time.
SEMI FINALS & CHAMPIONSHIP GAMES
U17 - U19 30 minutes
U15 - U16 30 minutes
U13 - U14 30 minutes
U11 - U12 25 minutes
U9 - U10 25 minutes
Championship games ending in a tie will have two ten (10) minute overtime periods (not sudden death). If still tied, F.I.F.A. penalty kicks will be used to determine the winner.
In case of inclement weather or field conditions, games may:
1. Be shortened
2. Go to F.I.F.A. penalty kicks
3. Be canceled - Score will stand if game is in to the second half. If cancelled prior to half time score is determined by penalty kicks.
If the Tournament Director rules that during the preliminary round penalty kicks will be taken due to inclement weather or field conditions, the following rain rule will apply:
· Each team will take a maximum of five (5) penalty kicks.
· At the end of five (5) kicks the game will be scored as a 1-0 win for the team that has scored more penalty kicks, or a 0-0 tie if both teams are tied in penalty kicks at the end of five (5) kicks
· In the overall standings, 2 points will be given for the win, 1 point for a tie and 0 points for a loss
· The 1-0 win in penalty kicks will not be counted for or against to determine the tie breaker for advancement
If regular games have been played in the bracket and the Tournament Director has determined that other games go to penalty kicks due to inclement weather or field conditions, the regular games score will revert back to a 1-0 win or a 0-0 tie.
In the event of an unusual event that results in a significant loss of game time, the lost game time may be rescheduled at the discretion of the Tournament Directors. The rescheduling of the lost game time is subject to field availability. An example of an unusual event would be a major injury to a player, which prevented the use of the playing field. The Tournament defines a significant loss of game time as more than half of the game. An accumulation of time delays due to minor/moderate injuries to several players would not constitute an unusual event nor will these delays be considered lost game time. An accumulation of time delays resulting from the normal course of a game will not be considered lost game time.
CONDUCT AND DISCIPLINE – RED AND YELLOW CARDS
A player OR coach given a red card in a game shall be expelled from that game, and shall not be replaced in that game and are not permitted to play/coach in the next game, as a minimum. The Tournament Directors may give a further suspension for violent conduct. When a red card is given the player/coach should leave the immediate playing area. The coach must not participate in coaching a game that he/she has been suspended for, he/she must not sit on the bench or coach from the sideline at all. A player may sit on the bench during the suspended game, but not in uniform. Player cards must not be kept by the Referee but be given back to the team at the end of the game. Two yellow cards in the same game are equal to a Red.
FOUR TEAM DIVISIONS Will consist of one (1) group of four (4) teams. They will play a Round Robin format within the group. Top two (2) point holders will play in the final.
SIX TEAM DIVISIONS
Will consist of two (2) groups of three (3) teams each. They will play a cross-over format. i.e., A1 will play B1, B2 and B3, etc. The top four (4) point gainers will go to the Semi-finals. 1st seed will play 4th seed, 2nd seed will play 3rd seed. The Semifinal winners will meet for the Championship.
EIGHT TEAM DIVISIONS
Will consist of two (2) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group B in Semifinal #1, the winner of Group B will play the second place team in Group A in Semifinal #2. The Semifinal winners will meet for the Championship.
TEN TEAM DIVISIONS
Will consist of two (2) groups of three (3) and one group of four (4). Each team in bracket A and B will play a crossover, teams in bracket C will play a round robin. 1st place in bracket A/B and 2nd Place in bracket C will progress to Semi Final #1. 1st Place Flight C and 2nd Place bracket A/B will play in semifinal #2. Winners of Semi Final #1 and #2 will meet in the final.
Will consist of three (3) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group C in quarterfinal #1. The winner of Group C will place the second place team in Group A in quarterfinal #2. The winner of Group B will play wild card #1 in quarterfinal #3 and the second place team in Group B will play wild card #2 in quarterfinal #4. If wild card #1 comes from Group B then wild card #1 will play the winner of Group A and the second place team in Group C will play the winner of Group B. If wild card #2 comes from Group B then wild card #2 will play the winner of Group C and the second place team in Group B will place the second place team in Group A. The winner of quarterfinal #1 will meet the winner of quarterfinal #3 and the winner of quarterfinal #2 will meet the winner of quarterfinal #4 in the semifinal. The semifinal winners will meet for the Championship
FOURTEEN TEAM DIVISIONS
Will consist of four (4) groups – two (2) groups of four (4) which will play within their bracket and two (2) groups of three (3) which will play crossover. The top point holders in group A/B will play the 2nd top point holder in group C/D in Semi Final #1. The top point holder in group C/D will play the 2nd top point holder in group A/B in Semi Final #2. The semifinal winners will meet for the Championship.
SIXTEEN TEAM DIVISIONS
Will consist of four (4) Groups of four (4) teams each. Each team will play the other teams in its Group for a total of three (3) preliminary round games. The winner of Group A will play the second place team in Group B in Quarterfinal #1, the winner of Group B will play the second place team in Group A in Quarterfinal #2, the winner of Group C will play the second place team in Group D in Quarterfinal #3 and the winner of Group D will play the second place team in Group C in Quarterfinal #4. The winner of Quarterfinal #1 will meet the winner of Quarterfinal #3 and the winner of Quarterfinal #2 will meet the winner of Quarterfinal #4. The semifinal winners will meet for the Championship.
The following point system will be used to determine 1st in each Group and the wildcard selection during preliminary rounds:
Two (2) points for each win One (1) point for each tie Zero (0) points for each loss No points are deduced for accumulated red and yellow cards.
A forfeit will be scored as a 1 - 0 game. The 1-0 will not be counted as goals for or against to determine tie breaker for advancement.
TIE BREAKER RULES For divisions with wildcard teams, the wildcard teams will be the teams that do not win their bracket, with the highest point totals. In the event of a tie on point totals, the below tie breaking system will apply.
1. Head to Head (where applicable). 2. Fewest goals allowed. 3. Most goals scored. 4. If required to determine the winner for advancement after steps 1, 2, & 3 still result in a tie,
Tournament Rules as of 6/2/10
penalty kicks will be taken thirty (30) Minutes before the scheduled start of the quarterfinal or semifinal game.
If more than two teams are tied at the end of the preliminary round, the tie breaker rules listed above will be used until one team is eliminated (starting at step 2).
The remaining two teams will be compared beginning again with Step 1 of the Tie Breaker Rules (Head to Head) until 1 team is determined the winner.
FIELD DRIVING DIRECTIONS
3908 Torrey Pines Road, La Jolla, CA 92037. I-5 South or North to La Jolla Village Drive West. Travel West on La Jolla Village Drive to Torrey Pines Road. Turn Left at the stoplight. Allen Fields will be on the immediate Right on Torrey Pines Road. PLAYERS AND FAMILIES ARE NOT ALLOWED ON THE SOUTH END (LEFT) OF THE FIELD BEFORE 8:30AM. Games cannot begin until 9am per lease agreement. If balls go over in to a neighbor’s yard, please do not jump the fence but go around to the front door of the home and request the ball. Thank you. There is limited parking so please park on the street.
MADISON HIGH SCHOOL *NEW TURF STADIUM*
4833 Doliva Dr, San Diego, CA 92117 I-805 to Clairemont Mesa Blvd. West. First left at the gas station school is on the left, to get to the parking lot assigned for Nomads, take first left when you see the school and go back behind the stadium. Enter double gate by the stadium (School Bus Parking Lot)
CLAIREMONT HIGH SCHOOL *NEW TURF STADIUM*
4150 Ute Drive, San Diego, CA 92117 I-5 to Balboa Avenue East. Right at Clairemont Drive, first right on Ute Drive.
- Please respect and follow these instructions at this beautiful new field. Even if you are not scheduled at this field, please note because if we have inclement weather we may be moving games to this location as it is artificial turf.
- No metal studs on shoes - molded cleats or turf shoes
- Only players and coaching staff allowed on the field
- Only cross the artificial track on the mats provided
- No food, candy or beverages (NO GATORADES, ETC) ONLY WATER ALLOWED ON THE PLAYING AREA, no sunflower seeds, no gum, etc. No Glass containers on the field or track.
- No other equipment allowed on the field - benches are provided and are on the same side of the field.
- No smoking on the school grounds
- NO DOGS ALLOWED - PETS NOT ALLOWED on the school grounds
- Notify Stadium Manager of any spills or other foreign substances (vomit, blood) as they must be removed as quickly as possible.
Please note parking permits are required unless signs indicate they are not necessary.
UCSD HQ FIELD 1-4 & MINI FIELD
Take I-5 to Genesee Avenue Exit – go WEST up the hill towards UCSD. Turn left at the top of the hill at Torrey Pines Road. Then first left in to the Campus on Northpoint drive. Go through two stop signs and over the bridge between the NORTH CAMPUS Soccer fields (UCSD Fields 1-4 on the right) and the Track (UCSD #5 on the left). Drop players on the corner and proceed around the fields and straight on to the parking lot on the right.
UCSD UPPER TURF DECK
Exit I5 at Genesee, East to Campus Point Drive, follow directions to Thornton Hospital, field is on the right as you enter the hospital parking lot areas. The field is on top of the East Campus Parking Structure. You can choose to park in the East Campus Commuter lot off Voigt or the patient parking area at Thornton Hospital.
Exit I-5 at Genesee, East to Campus Point Drive, right at Voigt Dr. Park on right fields on left past the Scripps Memorial Hospital.